{"id":19296,"date":"2022-02-12T10:42:00","date_gmt":"2022-02-12T15:42:00","guid":{"rendered":"https:\/\/www.ceros.com\/inspire\/?p=19296"},"modified":"2022-04-07T15:36:07","modified_gmt":"2022-04-07T19:36:07","slug":"designers-and-the-metaverse","status":"publish","type":"post","link":"https:\/\/www.ceros.com\/inspire\/originals\/designers-and-the-metaverse\/","title":{"rendered":"In the Metaverse, Designers Will Make the Rules"},"content":{"rendered":"Reading Time: <\/span> 4<\/span> minutes<\/span><\/span>\n

What comes to mind when you hear the word \u201clifelike\u201d? <\/p>\n\n\n\n

You might conjure up mental images of cutting-edge video games with ultra-realistic graphics, or the sound of a crisp autumn leaf crunching underfoot, heard through a set of headphones rather than on a walk in the park. Yet over the years, this \u201clifelike\u201d ideal has proven difficult (if not impossible) to reach. Early attempts to bring the sensory details of our daily existence into our virtual experiences, like the Nintendo Wii and the IMAX cinema, have left much to be desired. <\/p>\n\n\n\n

But today, the metaverse<\/a>\u2019s new playing field has shrunk the barriers between our real lives and simulated environments faster than ever. Within the minutiae of user interfaces and through the structures we inhabit each day, design decisions shape the way we interact with our surroundings. So as the age of the metaverse moves forward, how will the practice of design change, and what opportunities lie ahead?<\/p>\n\n\n\n

New tools of the trade <\/h2>\n\n\n\n

After Facebook unveiled its new identity, Meta, it released a series of ads<\/a> to describe how various features of modern life\u2014education, entertainment, work, and fitness\u2014might function in its vision of the metaverse. <\/p>\n\n\n\n